FPS New Free

GridBlitz

I built GridBlitz as a fast, no-nonsense block-arena shooter that loads in the browser and drops you straight into a firefight. You pick one of four classes, then slide, hop and swing angles across a blocky voxel arena to out-gun AI bots. It runs on Three.js, the movement is tuned for momentum rather than camping, and a full match is over in three minutes. No download, no login, no lobby wait — pick a mode, pick a class, deploy.

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🎯 4 classes 🗺️ 2 modes ⏱️ 3-minute matches 🆓 No login needed
🎯
GridBlitz
3D block arena · 4 classes · slide-hop FPS

✨ What you're playing

🎯

Four distinct classes

Triggerman, Hunter, Rusher and Suppressor each carry a different weapon and a different health pool — from a fragile 85-HP sniper to a 120-HP shotgun bruiser. The class you pick decides your range and your pace.

💨

Slide and slide-hop

Hold sprint and tap crouch to burst into a low slide, then hit jump at the end to launch a slide-hop that carries all that momentum over a block. It's the fastest way to break a sightline and swing a new angle.

🧱

One handcrafted voxel arena

A symmetrical block map with four corner buildings, a raised central platform, mid-wall structures and waist-high lane cover. Height and corners matter — most duels are won by whoever holds the better block.

🗺️

Two modes

Free For All is a solo race to 20 kills against three bots, with checkpoint goals flashing at 6 and 12. Team Deathmatch puts you and two allies against three enemies, first team to 25.

🤖

Line-of-sight AI

The bots — Alpha, Bravo, Delta and friends — patrol waypoints, only open fire when they actually see you, chase, strafe and duck behind the same cover you use. No lobby, no waiting, instant drop-in.

Fast time-to-kill

Bullets land hard and fights end quickly. There's a hit marker on every shot, a red vignette when you take damage, and a couple of seconds of spawn shield so you're never farmed the instant you respawn.

🎮 Controls

WASD  Move
🖱️ Aim · Left-click fire (hold for auto)
Shift  Sprint
Ctrl / C  Slide   Space  Jump / slide-hop
🖱️ Right-click  Scope (Hunter only)
R  Reload   Esc  Pause

💡 Tips from the dev

Sprint before you slide — a slide only triggers while you're already at sprint speed and on the ground, and there's a short cooldown shown on the meter above your crosshair.
Slide toward cover, then tap Space at the tail end to slide-hop up onto a block and peek from height — that first shot usually decides the trade.
Your spawn shield glows blue for a couple of seconds after you respawn. Spend it repositioning, not standing still.
In Free For All the goal banner flags 6 and 12 kills — treat them as pace checks against the 20-kill finish and the 3-minute clock.

🕹️ How to play

From the menu you choose a mode, then a class, then hit Deploy. The game grabs your mouse for aiming — click the arena once if the pointer ever comes loose — and you spawn into the block map with a few seconds of shield to get your bearings. Move with WASD, aim with the mouse, and hold left-click to fire the automatic weapons or click per shot on the sniper and shotgun. Your health bar, ammo count and the match timer sit across the top of the screen, a killfeed scrolls down the right, and a minimap in the bottom-left corner shows the cover blocks, red enemy blips and the direction you're facing.

Movement is the whole game. A normal jump gets you onto low cover, but the real trick is the slide: while you're sprinting, tap Ctrl or C and you'll burst forward low to the ground for a short window, dropping your profile so shots pass over you. Tap Space during that slide and you convert it into a boosted slide-hop that carries the momentum up and over a block — perfect for crashing an angle or bailing out of a losing duel. Reload with R before you're caught empty (each class reloads at its own speed), and if you took the Hunter, hold right-click to scope in and zoom the view right down for a long-range shot.

Every kill is worth 100 points, and when a match ends the score is posted back to GameplayZone, so a strong Free For All run can feed the site leaderboard. Get eliminated and you sit out a three-second respawn countdown before you're dropped back in with a fresh shield — deaths cost you tempo, not the whole match, so staying aggressive almost always beats hiding.

🎯 The four classes

There's no unlock grind — all four classes are available from the first match, and each one is really a health pool bolted to a weapon with its own personality. Here's exactly what you're deploying with, straight from the game's own numbers:

Triggerman — M4 Assault

The all-rounder. 100 HP and a full-auto rifle that hits for 22 a shot with a 30-round magazine and 120 in reserve. No standout weakness, an answer at every range — the class I'd hand a new player first.

🎯

Hunter — Bolt Sniper

The glass cannon. Only 85 HP and a touch slower, but a single scoped bolt lands for 90 — near one-shot territory. Right-click zooms hard; 5 rounds a magazine means every shot has to count.

💥

Rusher — Combat Shotgun

The brawler. The highest health at 120 and the fastest legs, built to slide into a lane and delete someone up close — eight pellets at 18 damage each. Deadly point-blank, useless at range, so keep closing.

🔥

Suppressor — Heavy LMG

The anchor. 110 HP, the slowest mover, and a 100-round belt (200 in reserve) that never seems to run dry. Hold a corridor and pour it on — just respect the long 3.5-second reload and don't get caught mid-swap.

🗺️ Modes and the arena

GridBlitz ships with two modes, both played on the same block arena and both capped at a three-minute clock — if nobody hits the kill target in time, the top score takes it and a full scoreboard shows everyone's kills, deaths and K/D.

💀 Free For All

You against three bots, every player for themselves, first to 20 kills wins. To keep the pace honest I layered in three checkpoint goals: a banner flashes "6 kills" at the start, "12 kills" at the halfway mark, and a final "20 to win" push. It's a solo score race where movement and map control decide how fast you climb.

🏴 Team Deathmatch

You and two allied bots (blue) take on three enemy bots (red), first team to 25 kills. A team scoreboard sits top-center so you always know how close the game is. Your allies actually fight — they push, take cover and trade — so smart focus-fire and holding a lane matter more than raw fragging.

The map itself is a compact, symmetrical voxel arena bounded by walls. Four corner buildings give you rooftop perches, a raised central platform with a block on top is the prime height-fight spot, mid-wall structures on each side break up sightlines, and low cover blocks are scattered down the lanes for peeking. Soft fog fades the far edges, a scrolling grid marks the floor, and the whole thing is small enough that you're never more than a slide or two from the next fight.

❓ Frequently asked questions

Is GridBlitz free, and do I need an account?

Completely free, with no download and no login. It runs right in the browser on anything with WebGL — click Launch, pick a mode and a class, and you're in.

Do I play against real people?

No — it's a single-player game against AI bots, so there's no lobby, no matchmaking and no waiting. The bots patrol, take cover and only shoot when they can see you, which keeps every match lively from the first second.

How do I win a match?

In Free For All, be the first to 20 kills. In Team Deathmatch, get your team to 25 first. Both matches also run on a three-minute clock, so if the timer expires the highest score wins outright.

How does the slide-hop work?

Get up to sprint speed, then tap Ctrl or C while you're on the ground to slide. If you press Space near the end of that slide, it converts into a boosted jump that keeps your slide momentum — that's the slide-hop, and it's how you break sightlines and vault cover.

Which class should I start with?

Triggerman with the M4 is the easiest on-ramp — decent health and a rifle that works at any range. Once you know the map, try Rusher to brawl in tight lanes, Hunter to hold long sightlines from a ledge, or Suppressor to lock down a corridor with the 100-round LMG.

Does it work on mobile?

GridBlitz is built and tuned around mouse-and-keyboard on desktop, where the aiming and slide movement really shine. It's a fast-twitch shooter, so a real mouse gives you the best experience.

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