Action Platformer New Free

Sands of the Vault ⚔️

Escape dungeon cells, cross crumbling desert bridges, and breach the forbidden vault. Slash enemies with your sword, cling to walls and climb to new heights, dodge spike traps, and face a 3-phase boss in the Inner Sanctum. 10 rooms, 3 acts, 30 shards to collect — can you beat the clock?

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★★★★½ 4.6 🗺️ 10 rooms ⚔️ Sword combat 🆓 No login needed
⚔️
Sands of the Vault
10 rooms · 3 acts · sword combat · wall-climb

✨ What makes it fun

⚔️

Sword Combat

Press F (or ⚔ on mobile) to swing your sword in a wide arc. Defeat skeletons, guards, and sand worms. Chain hits against the vault boss while dodging its projectile attacks.

🧱

Wall-Climb & Wall-Jump

Jump against a wall to slide down slowly. Hold ↑ while sliding to climb upward — reach ledges you can't jump to normally. Press Jump while sliding to wall-jump to the opposite side.

🗺️

10 Interconnected Rooms

3 acts — Dungeon Depths, Sand Wastes, and The Vault. Each room has unique hazards: torch-lit cells, library platforms, spike-filled corridors, moving sand platforms, and crumbling floor tiles.

💎

30 Shards to Find

3 shards hidden in each of the 10 rooms. Some are in plain sight, others require wall-climbing or precise platform jumps to reach. Find them all for the Hoarder achievement.

👾

3-Phase Boss Fight

The Vault's final guardian changes tactics in each phase — faster projectiles, screen-shaking slams, and a desperate final burst. Hit it with your sword and dodge the counter-attacks.

⏱️

Race the Clock

A 60-minute countdown ticks through your run. Beat the boss before time runs out to post a best time. Achievements track speed runs, no-damage rooms, and wall-jump milestones.

🗺️ The Three Acts

🏰

Act I — Dungeon Depths

5 rooms: The Cells, The Corridor, The Forbidden Library, The Armory, and The Ancient Tomb. Torch-lit stone walls, skeleton patrols, and spike-floor corridors introduce the core mechanics.

🏜️

Act II — Sand Wastes

Desert Ruins, The Broken Bridge, and The Canyon Pass. Moving sand platforms over spike pits, sand worm enemies, and crumbling floor tiles that collapse after you land on them.

🔮

Act III — The Vault

Vault Antechamber and Inner Sanctum lead to the final boss room. Purple-lit stone corridors, guard patrols, pressure plate traps, and a crumbling floor ring the boss arena.

🎮 Controls

←→ / AD  Move left / right
Space / Z  Jump
Shift  Hold to run
F  Sword attack
/ W near wall  Wall climb
/ S  Crouch
/ W on ladder  Climb up
Jump near wall  Wall jump
Esc  Pause / Controls
📱 Touch D-pad + ⚔ button on mobile

💡 Tips

Wall-climb past low platforms that block your path — press ↑ while hugging the wall.
Attack the boss immediately after it finishes a projectile burst — that's its vulnerability window.
Crumble tiles (brownish) collapse after you stand on them — jump quickly or fall.
Shards glow and pull toward you — no need to precisely land on them.
You have 5 lifelines per run. Spikes only kill on direct contact — not falls under 5 tiles.

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